![]() The game contains two translucent level modes: one for horizontal layer 1/background levels (1E), and one for horizontal layer 1/layer 2 levels (1F). It only functions in levels with the layout mode set to 05 or 06. When this object is put into a level, the level will start out with a horizontal Layer 1 section, then transition into a vertical Layer 2 section. Unused Level Modes Layer 1 horizontal into Layer 2 vertical Used in the ys_romX_0 build for when the player stomps on Georgette Jellies. ![]() Also, Yoshi.Īn unused sound that would be repurposed in Yoshi's Island for when the player hits Expansion Blocks, unlocks levels, and jumps on Fat Guys. ![]() Super Mario World is the first Mario game on the SNES, rushed and hacked together in time for release.ĭespite that, it's considered a high point of the franchise, partly due to the ridiculous amount of non-linearity and secrets within the levels.
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